Dr. Seuss Field Day- Station 7

Station 7- Happy birthday to youI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 7

Title: HAPPY BIRTHDAY TO YOU

Skills: BALANCE, AGILITY AND EYE/HAND COORDINATION

Description: DIVIDE STUDENTS INTO 5 TEAMS LINE UP BEHIND EACH OTHER ON GO 1ST PERSON WILL RUN TO THE CAKE PILE (FOAM CIRCLES) PICKUP 1 PIECE RUN BACK AND PLACE IT INTO THEIR CAKE RING.

TEAMS WILL CONTINUE TO RACE 1 PERSON AT A TIME TO GET PIECES THEY MAY ONLY TAKE 1 PIECE AT A TIME.  WHEN THEY RETURN THEY MUST PLACE THEIR PIECE ON THE CAKE (ONCE PIECE IS PLACED YOU CAN NOT TOUCH OR RE-STACK IF A PIECE FALLS OFF IT CAN NOT BE RE-STACKED TEAMS RACE TO BUILD THE TALLEST CAKE WITH OUT IT FALLING OVER. IF A TEAM IS CAUGHT REBUILDING THEY ARE DISQUALIFIED AND MUST SIT DOWN TILL THE NEXT ROUND. WHEN THE ENTIRE CAKE PIECES ARE USED THE JUDGE (YOU) WILL SEE WHO HAS THE TALLEST CAKE THAT TEAM RECEIVES A POINT. START A NEW ROUND IF TIME ALLOWS.

Dr. Seuss Field Day- Station 6

station 6- the cat's quizzlerI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 6

Title: THE CAT’S QUIZZER

Skills: TEAM WORK KNOWLEDGE, RUNNING

Description: DIVIDE THE CLASS INTO 6 TEAMS. EACH TEAM WILL CHALLENGE EACH OTHER, TO SEE WHO KNOWS THE MOST ABOUT DR. SEUSS.  EVERY TEAM HAS A CHANCE TO EARN POINTS ON EACH QUESTION. TEAMS MUST WRITE DOWN THEIR ANSWER AND RUN IT TO A DESIGNATED SPOT BEFORE TIME RUNS OUT IN ORDER TO RECEIVE POINTS FOR THAT QUESTION.

Click here (answers here) or here for some Dr. Seuss Trivia.

Teacher Memes- 2

Dr. Seuss Field Day- Station 5

station 5- Yertle the TurtleI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 5

Title: YERTLE THE TURTLE

Skills: GROSS MOTOR COORDNIATION, TEAM WORK

Description: DIVIDE THE CLASS INTO 4 TEAMS. ONE TEAM IN EACH CORNER OF THE COURT. STUDENTS LINE UP BEHIND EACH OTHER. ON GO, THE FIRST STUDENT SITS ON SCOOTER (CAN GO FORWARDS OR BACKWARDS) AND SCOOTS TO THE POND (CENTER OF COURT). THEN THE STUDENT PICKS UP A TURTLE AND SCOOTS BACK TO YERTLE’S POND (HULA HOOP BY THEIR CORNER) AND PLACES THE TURTLE ON THE ROCK (UPSIDE DOWN PAPER PLATE). THEN 2ND PLAYER  GETS ON SCOOTER AND GO TO GET THE NEXT TURTLE. WHEN THEY RETURN THAT TURTLE MUST BE STACKED UPON THE ONE ON THE ROCK (SEE WHAT TEAM CAN STACK THE TALLEST TURTLE STACK TO BECOME KING OF THE POND). IF A TURTLE STACK FALLS BEFORE THE END OF THE GAME THAT TEAM MUST RESTACK THEIR FALLEN TURTLES BEFORE ANOTHER ONE OF THEIR TEAM MEMBERS CAN SCOOTER OUT TO THE CENTER POND TO PICK UP ANOTHER TURTLE.

Dr. Seuss Field Day- Station 4

station 4- one fish two fish red fish blue fishI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 4

Title: ONE FISH, TWO FISH, RED FISH, BLUE FISH.

Skills: TEAM WORK, BALANCE AND AGILITY

Description: DIVIDE STUDENTS INTO 5 EQUAL TEAMS WITH THE FIRST PERSON FROM EACH TEAM STANDING INSIDE A STARTING HOOP. ON THE SIGNAL TO BEGIN, THE PLAYERS PICK UP THE “FISH BOWL” (PLASTIC BOWL REPRESENTING THE FISH BOWL IN THE STORY) AND RUN TO THE TRASH CAN FILLED WITH WATER AND PLASTIC FISH. STUDENTS WILL FILL UP THE FISH BOWL WITH WATER AND ONLY ONE FISH. BALANCING THE FISHBOWL ON TOP OF THEIR HEAD. THE STUDENT MUST WALK BACK TO THE LINE WITHOUT (TRYING NOT TO) USING THEIR HANDS TO KEEP THE FISHBOWL ON THEIR HEAD. IF THE STUDENTS MAKES IT BACK TO THE LINE WITHOUT DROPPING THE FISHBOWL, THEY DUMP THE WATER AND FISH IN THE BUCKET AND HAND THE BOWL TO THE NEXT PLAYER IN LINE.IF THE FISHBOWL FALLS OFF THE STUDENT WILL PICK UP THE BOWL AND FISH AND RETURN TO THE LINE TO HAND OFF THE BOWL TO THE NEXT PLAYER IN LINE. TEAMS WILL CONTINUE TO GO UNTIL TIME IS UP.

Teacher Memes- 1

Dr. Seuss Field Day- Station 3

station 3- ring the gackI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

 Station 3

Title: RING THE GACK

Skills: GROSS MOTOR, AGILITY, AND COORDINATION.
Description: HULA HOOPING: STUDENTS CAN HULA HOOP ON ANY BODY PART, THE K-2 STUDENTS CAN DO THE ONE FISH TWO FISH RED FISH BLUE FISH RHYME AND JUMP INTO THE HOOP, OLDER STUDENTS CAN HAVE A HULA HOOP CONTEST.

Dr. Seuss Field Day- Station 2

Station 2- The butter BattleI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 2

Title: THE BUTTER BATTLE

Skills: GUARDING, DEFENDING AND THROWING, TEAM WORK, GROSS MOTOR

Description: K-1 WILL USE HULA HOOPS TO BUILD HOOP CASTLES THEY NEED 6 HOOPS EACH GROUP 30 HOOPS TOTAL (5 GROUPS) THEY MAY NEED SOME HELP.  AFTER THEIR CASTLE IS BUILT THEY CAN TAKE TURNS CRAWLING THROUGH IT IF IT FALLS THEY MUST REBUILD REMIND STUDENTS TO WORK TOGETHER

2-5 DIVIDE CLASS INTO 4 TEAMS YOU ONLY NEED 24 HOOPS 6 PER TEAM.  TO START THE GAME EACH TEAMS MUST WORK ON BUILDING A CASTLE WHEN (ADULT) SEES ALL CASTLES ARE BUILT THEY SAY GO EACH TEAM START WITH 5 FOAM BALLS TEAMS MUST THEN THROW OR ROLL THE BALL TRYING TO KNOCK DOWN THE OTHER TEAMS CASTLE IF A CASTLE GOES DOWN THAT TEAM CAN NO LONGER THROW ANY BALLS THEY ALL MUST HELP REBUILD THE CASTLE WHEN ITS BUILD AND HANDS ARE OFF THEY ARE BACK INTO THE GAME. REMIND TEAMS THE NEED TO GET BALLS THAT GO OUT OF THE RAMADA AREA.