Dr. Seuss Field Day- Station 14

Station 14- Horton Hatches the EggI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 14

Title: Horton Hatches the Egg

Skills: Balance, gross motor, fine motor, hand/eye coordination

Description: Divide class into 4 to 6 teams

Pre-K and K can use scoops

1-5th can use paddles

On go, Horton (students) carry a plastic egg on their paddle. Go around the cones over the hurdles across the logs around the cone and back and passes the paddle and egg to next team member. If their egg drops they must stop and pick it up and start from where they stopped they continue until time is up see how many trips their team can make.

Dr. Seuss Field Day- Station 13

Station 13- I wish I had Duck FeetI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 13

Title: I WISH I HAD DUCK FEET

Skills: GROSS MOTOR AND BALANCE

Description: DIVIDE CLASS INTO SIX TEAMS LINE UP BEHIND STARTING LINE.  HAVE 1ST STUDENT GET INTO POTATO SACK ON GO STUDENTS MUST (HOP) SACK RACE DOWN AROUND THE CONES AND BACK. THIS RACE ENDS.  THEN THE NEXT GROUP RACES. (THIS WAY STUDENTS ARE NOT TRYING TO GET OUT OF THE SACKS QUICKLY AND ACCIDENTALLY RIPPING THE SACKS)

Dr. Seuss Field Day- Station 11

Station 11- If I Ran the CircusI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 11

Title: IF I RAN THE CIRCUS

Skills: EYE/HAND COORDNIATION

Description: CLASS MAY CHOOSE OR TRY ANY OBJECT TO JUGGLE WITH (MORE OBJECTS THAN HANDS)

YOUNGER STUDENTS (pre-1st) CAN USE DIFFERENT OBJECTS TO PLAY CATCH WITH THEMSELF OR A PARTNER.

Dr. Seuss Field Day- Station 10

Station 10- Green Eggs and HamI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 10

Title: GREEN EGGS AND HAM: “SAM I AM” relay race

Skills: EYE HAND COORDINATION, BALANCE AND AGILITY

Description: DIVIDE STUDENTS INTO 5 TEAMS. STUDENTS PLACE A PIECE OF HAM (orange bean bag) ON THEIR HEAD (FOR THE K-1 GRADES THEY CAN PLACE THE HAM ON THE OTHER HAND FLAT LIKE A WAITER’S TRAY.)  PLACE AN EGG ON THE SPOON. ON GO, STUDENTS WILL HOLD 1 HAND TO HOLD THE SPOON. STUDENTS WILL RACE DOWN AROUND THE CONE AND BACK IF THE EGG OR HAM FALLS, THE STUDENT MUST STOP PUT THEM BACK ON AND CONTINUES. THIS IS A NEVER-ENDING RELAY WHERE THEY KEEP GOING UNTIL TIME IS UP. 

Dr. Seuss Field Day- Station 9

Station 9- Horton Hears A WhoI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

 Station 9

Title: Horton Hears A Who

Skills: gross motor, fine motor, eye/hand coordination

Description:  Students will be divided into 5 teams with the first person from each team standing inside a starting hoop with a pair of chopsticks in their hand. On the signal to begin, these players must power walk to the pile of “Who’s” in the hula-hoop. K, 1st and 2nd graders can use both hands with the chopsticks to pick up a Who and power walk back to the beginning hoop. 3rd, 4th, and 5th graders may only use one hand with the chopsticks (they have to put the other hand behind their back) to pick up a Who and power walk back the beginning hoop. Students from all grades then place the Who in the bucket and pass the chopstick to the next person in line. Teams will continue to go until time has been called.

Dr. Seuss Field Day- Station 7

Station 7- Happy birthday to youI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 7

Title: HAPPY BIRTHDAY TO YOU

Skills: BALANCE, AGILITY AND EYE/HAND COORDINATION

Description: DIVIDE STUDENTS INTO 5 TEAMS LINE UP BEHIND EACH OTHER ON GO 1ST PERSON WILL RUN TO THE CAKE PILE (FOAM CIRCLES) PICKUP 1 PIECE RUN BACK AND PLACE IT INTO THEIR CAKE RING.

TEAMS WILL CONTINUE TO RACE 1 PERSON AT A TIME TO GET PIECES THEY MAY ONLY TAKE 1 PIECE AT A TIME.  WHEN THEY RETURN THEY MUST PLACE THEIR PIECE ON THE CAKE (ONCE PIECE IS PLACED YOU CAN NOT TOUCH OR RE-STACK IF A PIECE FALLS OFF IT CAN NOT BE RE-STACKED TEAMS RACE TO BUILD THE TALLEST CAKE WITH OUT IT FALLING OVER. IF A TEAM IS CAUGHT REBUILDING THEY ARE DISQUALIFIED AND MUST SIT DOWN TILL THE NEXT ROUND. WHEN THE ENTIRE CAKE PIECES ARE USED THE JUDGE (YOU) WILL SEE WHO HAS THE TALLEST CAKE THAT TEAM RECEIVES A POINT. START A NEW ROUND IF TIME ALLOWS.

Dr. Seuss Field Day- Station 6

station 6- the cat's quizzlerI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 6

Title: THE CAT’S QUIZZER

Skills: TEAM WORK KNOWLEDGE, RUNNING

Description: DIVIDE THE CLASS INTO 6 TEAMS. EACH TEAM WILL CHALLENGE EACH OTHER, TO SEE WHO KNOWS THE MOST ABOUT DR. SEUSS.  EVERY TEAM HAS A CHANCE TO EARN POINTS ON EACH QUESTION. TEAMS MUST WRITE DOWN THEIR ANSWER AND RUN IT TO A DESIGNATED SPOT BEFORE TIME RUNS OUT IN ORDER TO RECEIVE POINTS FOR THAT QUESTION.

Click here (answers here) or here for some Dr. Seuss Trivia.

Dr. Seuss Field Day- Station 5

station 5- Yertle the TurtleI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 5

Title: YERTLE THE TURTLE

Skills: GROSS MOTOR COORDNIATION, TEAM WORK

Description: DIVIDE THE CLASS INTO 4 TEAMS. ONE TEAM IN EACH CORNER OF THE COURT. STUDENTS LINE UP BEHIND EACH OTHER. ON GO, THE FIRST STUDENT SITS ON SCOOTER (CAN GO FORWARDS OR BACKWARDS) AND SCOOTS TO THE POND (CENTER OF COURT). THEN THE STUDENT PICKS UP A TURTLE AND SCOOTS BACK TO YERTLE’S POND (HULA HOOP BY THEIR CORNER) AND PLACES THE TURTLE ON THE ROCK (UPSIDE DOWN PAPER PLATE). THEN 2ND PLAYER  GETS ON SCOOTER AND GO TO GET THE NEXT TURTLE. WHEN THEY RETURN THAT TURTLE MUST BE STACKED UPON THE ONE ON THE ROCK (SEE WHAT TEAM CAN STACK THE TALLEST TURTLE STACK TO BECOME KING OF THE POND). IF A TURTLE STACK FALLS BEFORE THE END OF THE GAME THAT TEAM MUST RESTACK THEIR FALLEN TURTLES BEFORE ANOTHER ONE OF THEIR TEAM MEMBERS CAN SCOOTER OUT TO THE CENTER POND TO PICK UP ANOTHER TURTLE.