Streets and Alleys (Outside Game)

I recently saw a class playing this game outside. It’s called Streets and Alleys. This is definitely fast paced and will keep the kids running around a good bit. I couldn’t get a great picture, but I found an excellent description from a great website for kids games.

Before You Begin

15 or more players
Ages 7 and up

Go!

Three players will stand on the sidelines while the other players divide into 3 groups of the same number of kids (or very close to the same number).

Each team stands side by side, arms outstretched, and hold hands, to form 3 rows.

Each team faces front with about 5 feet between rows – this forms “streets”.

The players on the sidelines become the runner, the chaser and the game leader.

The runner lines up on the end of a street. The chaser lines up in front of the first row. The leader stands in front of the first row as well.

The leader shouts, “one, two, three, GO!” and the runner runs down the streets and the chaser chases her.

The leader can call out “alley” if she wants.

The players lined up in the rows, drop their arms, turn to their right and, with arms outstretched, hold hands with these other players. This forms “alleys”.

Players who are running and chasing have to run down the streets or alleys. They cannot duck under the other player’s arms.

The leader will continue to call out either streets or alleys and the players have to run that way.

Once the runner is caught, a new round begins with a new chaser, leader and runner.

If the runner is not caught after a preset number of minutes, that round is over.

Tip

Set time limits for each round depending on the number of players.

Keep it shorter if there are a large group of children playing.

streets and alleys

Not a great picture (sorry!), but you can see the kids standing in a grid formation so they can turn to make the streets and alleys…

 

 

Dr. Seuss Field Day- Station 19

Station 19- Hop on PopI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 19

Title: Hop on Pop

Skills: gross motor, balance

Description: Divide students into 6 equal teams with the first person from each team sitting on a hoppity hop ball. On the signal to begin, these players hop on the balls around the cone and back to the start. The next person in the starting hoop will sit on the ball and wait for the next signal to begin. This is an individual race, not a team relay. These races should continue until time has been called.

Dr. Seuss Field Day- Station 18

Station 18- Star Belly Sneetches Tug Of WarI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 18

Title: Star Belly Sneeches’ Tug Of War

Skills: Muscle strength, team work

Description: Class will compete against each other. Divide the group in 2 (MIX the groups equal with both boys and girls on each team). The students will pick up the rope only after the volunteer’s command and then pull only when told to “GO”. The object is to pull the center of the rope past the cone marker. The students are not to let go of the rope, and are to stop pulling once the volunteer declares a winner. Play until time runs out, new teams every few times.

**Please remind students not to wrap the rope around any body parts and to make sure their hands are dry. (Dryer hands will cause less rope burn.)

Dr. Seuss Field Day- Station 17

Station 17- Fox in SocksI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 17

Title: FOX IN SOX

Skills: THROWING AND CATCHING: EYE/HAND COORDINATION

Description: STUDENTS GET INTO GROUPS OF 2 EACH STANDING ACROSS FROM EACH OTHER THEY TOSS THE FOX TAILS TO EACH OTHER IF CAUGHT THEY TAKE A STEP BACK IF THEY DROP IT THEY MOVE BACK TO THE START AND BEGIN AGAIN. (LIKE A EGG TOSS CONTEST).

Dr. Seuss Field Day- Station 16

Station 16- Go DogI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 16

Title: GO DOG. GO!

Skills: GROSS MOTOR, AGILITY, CARDIO FITNESS

Description: K-1ST GRADE: TAG AND DROP TAG

2ND-5TH GRADES: FASTEST TAG IN THE WEST

(IF A 2ND GRADE CLASS SAYS THEY DON’T KNOW HOW TO PLAY FASTEST TAG IN THE WEST YOU CAN HAVE THEM PLAY TAG AND DROP TAG.)

FASTEST TAG IN THE WEST- EVERYONE IS IT

TAG AND DROP TAG- GIVE 4 STUDENTS BEAN BAGS TO TAG WITH.

TAG AND DROP TAG K-2

WHEN A STUDENT WITH A BEAN BAG TAGS ANOTHER STUDENT THEY DROP THE BEAN BAG. THE STUDENT WHO WAS TAGGED PICKS UP THE BEAN BAG AND BECOMES IT.

FASTEST TAG IN THE WEST 2-5 (IF 2 SAYS THEY KNOW HOW TO PLAY THEY CAN. IF NOT HAVE THEM PLAY TAG AND DROP TAG) EVERY ONE IS IT WHEN STUDENTS GET TAGGED THEY GO DOWN ON 1 KNEE AND WATCH THE PERSON WHO TAGGED THEM WHEN THAT PERSON GETS TAGGED THEY CAN GET UP AND THEY ARE BACK IN THE GAME IF BOTH STUDENT TAG AT THE SAME TIME THEY ROCK PAPER SCISSORS TO SEE WHO GOES DOWN. PLAY UNTIL TIME TO GO IF EVERY ONE HAS BEEN DOWN FOR A WHILE AND YOU HAVE 3 OR 4 OF THE SAME STUDENTS STILL UP YOU CAN CALL EVERY ONE UP AND THEY ALL JOIN BACK IN.

Dr. Seuss Field Day- Station 15

Station 15- Gertrude McFuzzI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 15

Title: GERTRUDE MCFUZZ

Skills: EYE/HAND COORDINATION, GROSS MOTOR

Description: DIVIDE CLASS INTO 6 TEAMS EACH TEAM LINES UP BEHIND THE LINE. 1ST PERSON USING A UNDER HAND SWING MUST HIT GERTRUDE MCFUZZ (BIRDIE WITH STREAMERS) WITH THE TENNIS RACKETS AND LAND HER IN A TREE (HULA HOOPS). TEAMS KEEP TRACK OF HOW MANY GERTUDES THEY CAN GET IN THE TREE.  KEEP GOING UNTIL TIME IS UP (PLEASE MAKE SURE HITS ARE ONLY DONE UNDER HAND AND THAT STUDENTS ARE BEING SAFE WITH THE RACKETS.

Dr. Seuss Field Day- Station 14

Station 14- Horton Hatches the EggI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 14

Title: Horton Hatches the Egg

Skills: Balance, gross motor, fine motor, hand/eye coordination

Description: Divide class into 4 to 6 teams

Pre-K and K can use scoops

1-5th can use paddles

On go, Horton (students) carry a plastic egg on their paddle. Go around the cones over the hurdles across the logs around the cone and back and passes the paddle and egg to next team member. If their egg drops they must stop and pick it up and start from where they stopped they continue until time is up see how many trips their team can make.

Dr. Seuss Field Day- Station 13

Station 13- I wish I had Duck FeetI recently learned about an awesome Dr. Seuss-inspired field day planned and organized by Patti, an elementary school PE teacher. Here is one of her 21 stations:

Station 13

Title: I WISH I HAD DUCK FEET

Skills: GROSS MOTOR AND BALANCE

Description: DIVIDE CLASS INTO SIX TEAMS LINE UP BEHIND STARTING LINE.  HAVE 1ST STUDENT GET INTO POTATO SACK ON GO STUDENTS MUST (HOP) SACK RACE DOWN AROUND THE CONES AND BACK. THIS RACE ENDS.  THEN THE NEXT GROUP RACES. (THIS WAY STUDENTS ARE NOT TRYING TO GET OUT OF THE SACKS QUICKLY AND ACCIDENTALLY RIPPING THE SACKS)