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I’ve written about Don’t Eat Pete before (How to play,How to play/easy Valentine’s board and St. Patrick’s Day board), but I just love this game and it’s perfect for any holiday. Seriously, I played it at every single classroom party (as a kid since my mom was often the Room Mom and again as a teacher) because it just continues to be a kid favorite… the there’s hardly ANY prep involved!!
But if you’re that teacher who wants to make something once and never have to worry about it again, here’s a post for you. My mom made this style of Don’t Eat Pete board for each holiday and then all she ever had to do was buy the candy, cereal or snack she was going to use for the game.
Step 1 – choose 9 die cuts from your school’s Halloween collection. If your school doesn’t have die cuts and you don’t want to head down to the district office to do it, just wing it and cut some simple shapes yourself. Cut them out of colored construction paper (Be careful which construction paper pack you get! one I recently purchased from Amazon didn’t include purple! Here’s a small low-priced pack that has all the basic colors!)
Step 2 – Lay them out 3 across in 3 rows on big construction paper (here’s a low-priced pack) and place small strips of construction paper between them to form a grid. If you’re in a pinch, just draw in lines using a sharpie or other permanent marker (here are some awesome metallic ones that work great for writing on black!)
Step 3 – Write numbers on each shape. This just makes it easier to remember which one is “Pete” for that round. You can also silently remind your kids by holding up fingers.
Aura: Participants will get into pairs and face each other. They will place their palms together between them, a little above shoulder height. Both of them will close your eyes, pull their palms apart (approximately 12 inches), and turn around in their spot three times simultaneously. Their goal is to reconnect palms after spinning while keeping their eyes closed.
Stinger: Have the group members form a circle and close their eyes. A Teacher circles the group and selects a “stinger” by squeezing an individual’s shoulder. The group members then open their eyes and spend time introducing themselves to others while shaking hands (and trying to spot the stinger). The stinger tries to eliminate everyone without getting caught. The stinger strikes by ”injecting poison” with an index finger while shaking hands. A person stung may not die until at least five seconds after he/she is stung. The more dramatic the death, the better! When someone thinks he/she has discovered who the stinger is, he/she may announce that he knows. If he gets a “second” from someone else in the group within 10 seconds, the two of them may make an accusation. If the person does not get a second, he/she must wait until after another person dies to challenge again. If another person does step forward to second the challenge, both point to whoever they think it is on the count of three. If they do not point to the same person, or they both point to the wrong person, they are both automatically dead. If they select the correct person, the stinger is dead and the game is over.
Mumble Jumble: Before the activity begins, a Teacher will cut up a few pictures into puzzle pieces. Each group member will grab a piece of a puzzle from a bag. The group members will keep their puzzle piece to themselves until the Teacher says, “Go!” At this point, the group members will try to locate the other members of the group with the pieces to form the appropriate pictures. Whichever group does it first, wins. This is a good activity for breaking into smaller groups.
Hagoo: Separate the group into two even groups and have them stand in two separate lines (shoulder to shoulder) facing each other. The two groups should be about three or four feet apart. The players at the opposite ends of each line are opponents. They will step out of the lines so they are facing each other and looking down the middle of the two rows (like an old cowboy shootoff). They will both say, “Hagoo,” and start to walk down the row toward each other. They must not break eye contact, and their object is to get to the opposite end of the line without laughing or smiling. When the players pass each other, they must continue to maintain eye contact. If a person breaks eye contact, laughs, or smiles, he then must join the end of the line of the opposing team. The teams can do or say any silly things to make the opposing player crack up, but they must be careful not to make their own player lose concentration. The teams may not touch another player. This process will continue until everyone has had a turn. The team with the most players at the conclusion of the game wins.